Tetris Didn't Win at This Gaming Ceremony — Another Award Type Could Fix That
As any major prize-giving event nears, one notices a demand for the addition additional classifications to honor underappreciated efforts and fill the passions of followers with niche passions.
Another commentator previously argued for a horror game category. It would be amazing. So would board games, this being a passionate advocate's mission. But they will have to forgive me if I try to elbow in front just as with other single-minded supporters, there's a strong justification supporting my request remains most pressing above others. This is the request: There should be an award type for logic-based games.
The Genre Classification Challenge
Classifying creative works isn't exact; it remains highly personal, and typically generate discussions concluding with vague boundaries. It's understandable that film award organizations don’t do it. However, it represents an unavoidable compromise for the industry of interactive entertainment, that demonstrate such variety they hardly constitute one unified medium.
To recognize the complete range of interactive entertainment excellence to receive acknowledgment, and to ensure all game types to have a chance for representation, specific award classifications remain vital.
Existing Game Classification System
Leading game ceremonies offer these genre categories for Action-oriented games, Adventure-action titles, RPG experiences, Combat games, Sim/Strategy, plus athletic and racing experiences. Together, these award types successfully include a lot of ground, making space possible for most games within them.
Different situation exists for puzzle games. No suitable classification appears to put them. Think about these recent excellent titles, each quite distinct: the architectural riddles from a specific release, fast-paced pattern recognition in a different title, engaging interpersonal challenges from additional release. What category would fit them within current classifications? Unfortunately, nowhere.
Recognition Challenges
Numerous examples exist of brilliant puzzle games launched regularly without proper recognition in entertainment awards, except when they manage to fit for categories like Handheld titles, Virtual reality experiences, or the intensely contested Indie races.
- An iconic brain-teaser wasn’t nominated for anything that year
- A different innovative game was excluded in 2019
- Well-received sorting experience was overlooked in 2021
- Just some logic titles scraped into independent or mobile categories
Value of Brain-Teasers
These are often compact experiences, however the design of the puzzle game is of massive significance. Famous handheld logic titles rank among most engaged experiences in the world and have been for an extended period.
The iconic tile-matching title challenges famous sandbox experiences for the title of most purchased experience; it also contends for best game of all time. Logic titles represent cornerstones to the art of video games, and they are in conversation with diverse game types.
Recommendation and Reasoning
Puzzle games wouldn’t have that issue. One could readily select multiple candidates interesting, varied, worthy titles each ceremony simply — or rather, with difficulty, since numerous excellent so many good games out.
Restating the point, these are games lacking appropriate categories at major gaming awards. Brain-teaser creators function at the challenging frontier interactive creation, creating some of most fundamental forms of gaming itself. Comparable to cinema stunt performers, they merit acknowledgment. Let’s not keep them waiting generations.